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AI Insights · Timothy · July 2022

Top 5 Paid Games on iOS in South America Q2 2022

Explore the performance of the top 5 paid iOS games in South America during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Paid Games on iOS in South America Q2 2022

In the second quarter of 2022, the top five paid iOS games in South America showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.

Minecraft, published by Mojang, saw weekly revenue fluctuate between $22K and $33K, with a peak of approximately $33K in early May. Weekly downloads for the game remained relatively stable, ranging from roughly 1.7K to 2.2K, while weekly active users increased from around 157K at the end of April to approximately 184K by the end of June.

Pou from Zakeh Limited experienced a decline in both weekly revenue and downloads over the quarter. Weekly revenue dropped from around $3K at the end of March to about $1.3K by the end of June. Downloads also decreased from approximately 1.1K at the beginning of April to around 785 by the end of June. Weekly active users similarly declined from around 136K to 93K over the same period.

Poppy Playtime Chapter 1 by Mob Entertainment, Inc showed a notable increase in weekly revenue, peaking at around $1.8K at the end of May. Weekly downloads saw a peak in early May with approximately 761 downloads but gradually declined to around 422 by the end of June. Weekly active users for the game increased significantly, from about 393 at the end of March to roughly 1.1K by the end of June.

Bloons TD 6, developed by Ninja Kiwi, had a steady performance with weekly revenue ranging from $900 to $1.4K. Downloads remained fairly consistent, hovering around 100 per week. The game’s weekly active users varied slightly, peaking at around 1.1K at the end of June.

Grand Theft Auto: San Andreas, published by Rockstar Games, saw weekly revenue decline from about $1.9K at the end of March to around $1K at the end of June. Weekly downloads also showed a downward trend, starting at approximately 300 in early April and ending at about 275 by late June. The game’s weekly active users remained relatively stable, fluctuating around 1.7K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022